Cyberculture in Airports
Tools: Touchdesigner, Photoshop, Illustrator Projection Mapping, API Code, Figma, Mural, Sensors
This project introduced me to tools and technologies in the realm of new media and computational development, the influence of each subject.
My methodology is employed to evaluate and explore variations and experimentations within the framework of new media design, which encompasses a universal interconnected network of audio, video, and electronic text communications.
Overview
This project introduced me to tools and technologies in the realm of new media and computational development, the influence of each subject New media, cyberculture, and airport stakeholders.
It served as a context for airport operations and management, involving passengers and employees, thereby forming a paradigm of cyberculture where each aspect facilitates digital networks and social shaping technologies.
Some of the methods I followed were predominantly site visits and case studies, interviewing employees and passengers on their perspectives of travel and management. I also watched a documentary on one of the busiest and oldest airports, London's Heathrow which gave a lot of insights into operations and travel in and out of the airport. The site visits were observation visits on types of machines available, stakeholders' activity, and even booked a flight to Kochi to understand the insides of the airport.
Some of the methods I followed were predominantly site visits and case studies, interviewing employees and passengers on their perspectives of travel and management. I also watched a documentary on one of the busiest and oldest airports, London's Heathrow which gave a lot of insights into operations and travel in and out of the airport. The site visits were observation visits on types of machines available, stakeholders' activity, and even booked a flight to Kochi to understand the insides of the airport.
Documentation ︎︎︎







Context Mapping



User Research






Secondary Research








Narrowing Outcomes
My aim was to rekindle a sense of wonder through technology, foster engagement with tools, and manage evolving expectations. Viewing the airport as the interface between passengers and airlines, I recognized that airline customers inherently become the airport's customers. I explored the innovative applications of new media in visual communication, focusing on visual expression through information technology (IT), flexible layouts, diverse transmission modes, and interactive integration.
The Micro-Outputs of this project include AI widgets, Flight Tracker installation, Multimedia kiosks, and Hologram signage. Together, these elements embody cyberculture principles by leveraging the internet and data as technology, introducing creative and collaborative tools, shaping new social contexts, and serving as mediums of communication.
The Micro-Outputs of this project include AI widgets, Flight Tracker installation, Multimedia kiosks, and Hologram signage. Together, these elements embody cyberculture principles by leveraging the internet and data as technology, introducing creative and collaborative tools, shaping new social contexts, and serving as mediums of communication.


Concept Maps



Outcome 1 : Flight Tracker Visualizer
Slide to view more





Data Simulation of live Flight Tracking to be projected in airports
Outcome 2 : Crowd Circles
A projected installation with physical poles and circular floor projections enhances crowd optimization in airports, reducing disorientation and anxiety during delays or disruptions. The poles serve as landmarks for queue management, while projected circles act as tangible boundaries, dynamically adjusted using a MIDI keyboard to guide passenger movement.
Color-coded projections (red, yellow, green) indicate crowd density, ensuring passengers can reorient themselves and avoid congestion. By improving flow, monitoring occupancy, and creating organized spaces, this system fosters safety, efficiency, and comfort, providing a structured social context within tangible bounds.


Outcome 3 : Air Widgets
Widgets enhance the travel experience by providing quick, convenient access to essential information and services. With user-friendly interfaces, passengers can easily receive real-time flight updates, gate changes, baggage details, and personalized notifications on their devices, ensuring seamless and informed decision-making.
Interactive wayfinding widgets also offer guidance on airport amenities, dining, shopping, and time management, streamlining navigation for a hassle-free journey to your destination.







Concept Maps


Widget Board




Prototype Shots


AI Widgets



Sample Interface



Usability Test & Responses




Key Learnings and Reflections
- Exploration and Ambition: Th project pushed me to explore new communication mediums and manage time effectively within a tight timeline. While ambitious, narrowing focus was challenging due to diverse opportunities and technologies.
- Context and Direction: Confidently selecting new media and airports allowed experimentation with systems and cyberculture, though integrating outputs with context required substantial ideation and iteration.
- Challenges and Growth: Conducting surveys and interviews onsite was outside my comfort zone but essential. Multiple prototypes were necessary to achieve project goals despite calls to simplify.
- Technology and Testing: Exploring tools helped shape outputs, and testing validated learnability and proof of concept, creating a wholesome, impactful project.
Future Goal: I aim to create more functional prototypes and secure permissions to implement installations at airports. This project deepened my understanding of technology’s potential and its role in creating meaningful experiences, a perspective I intend to carry forward in future projects.
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World Through Computer’s Eyes
Computer vision has been a perceptive analytic exploration since the evolution of computers. Bridging with artificial intelligence, it marked as a scientific field that enables computers to automatically see, identify and understand the visual world, simulating the same way the human vision does. With the digitization of technology, the perception of visual and text has been converted to information visualization. New innovations have been evolving to new medium inventions, purposes clarified and programmed to perform tasks given by user.
Here are some Generative Art Experimentations done in Touch designer software exploring aspects of computer vision.
- Object
detection
- Image
classfication
- Image
segmentation
- Feature
matching
- Edge
detection
- Pattern
Detection
- Facial
recognition
Matrix like Simulation
Pixel Identification
Barcoding and Reading
Segmentation images
Patterns and Feedback
Tracings and Recognition
Other Explorations (Touchdesigner software)
Negative space in a train
Transitioning Negative space
Particles mapping
Particles as texture
Fractals as art
Sensors
Solar panels on Touch
MIDI Keyboard mapping
Coded Simulation
Sensor Recognition
Optical Flow, hand particles
Leap motion detection for wind energy
2023